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JellyCar Worlds free download1/19/2024 ![]() ![]() Not only are you allowed to draw your own liveries and wheels for your car, but you're also allowed to record your own sound effects, too - so you can have the game yell obscenities at you in your own voice every time you fall off the level, if you so wish. Related to the above is the immense degree of customization options available to the player. The sound design contributes greatly towards this image of humility - every sound effect in the game is just one developer making funny noises into a microphone. Despite the addition of textures that actually look like different materials and post-processing effects that would've never been implemented back in the iPod Touch days, the game still never pretends to be something it's not. At it's core, the game's art style can best be described as a programmer compensating for their programmer art by deliberately rendering the game world as a world of abstract shapes and doodles drawn onto various scraps of paper. The game's willingness to embrace it's own simplicity carries over to it's aesthetics as well. This is not to say that you will not go fast nor that you will not have your reaction times challenged it's just that Jelly Car is much more content to let the player's enjoyment of the game emerge naturally from it's Jell-O physics. Jelly Car is (usually) a much more chill, meditative experience. ![]() Let's get this out of the way up in front: Jelly Car is not a hardcore tilt-a-bike game like Happy Wheels or the Trials series, and it is not a high-speed platformer like Sonic or Super Monkey Ball. Your gelatinous automobile cannot jump by itself, so navigating levels requires leveraging both your vehicle's natural inclination towards bouncing harmlessly off of everything and the myriad power-ups the game introduces every eighth level. That 2D sandbox usually manifests in the form of simple yet wildly varying platforming challenges. Repetition usually isn't a problem that weighs the game down. The game embraces the simplicity of it's premise with open arms and runs with it each level (usually) leverages the 2D physics sandbox in a new (or at least different) way, albeit in intuitive ways that are expansions of previously-established mechanics rather than feeling pressured to introduce a new gimmick every two or three levels. I have to assume that someone at Walaber has some serious dirt on someone very high up at Disney's headquarters, because I cannot fathom any other explanation for how they could get away with developing and publishing something with this much heart and soul without their corporate overlords scrubbing all humanity from the product and replacing it with Mickey Mouse DLC.Įven with the obviously improved production values compared to a trilogy of decade-old mobile games, it's still painfully obvious that Jelly Car Worlds is the product of a comparatively tiny team of passionate developers with an immense deal of love for their abstract indie game about a two-dimensional car made out of rubbery sponge. Especially since Disney owns the intellectual property, and last time I checked, there are neither any Jelly Car attractions at Disneyland nor a Jelly Car cinematic universe. ![]() Of all the franchises I expected to come back from the dead, Jelly Car was not one of them.
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